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    How to get blendshape facial animation from Maya to Unity ?

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    I have some facial animation on a character (Maya) and am exporting the animation as fbx to Unity. All the body animations look fine in Unity, but the blendshape animations on the face are not coming through. Can you suggestion some solutions please?
    asked 3 Years ago by
    Avatar image of CG Helpline user d0per

    United States
    CGH Score : 4
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    2 Answers :
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    Unity doesnot support Blendshapes, so you cannot get a blendshape facial animation into Unity by default. The solution is to use a joint and skin based rig for the face.

    There are a few plugins available for Unity which might allow you to import blendshapes. As per the docs on Megafiers, it would make it possible to import blendshape anims : http://www.west-racing.com/mf/?page_id=2

    Here is a video showing usage of MegaFiers : Animated-Maya-BlendShapes-in-Unity-with-MegaFiers

    answered 3 Years ago by
    Avatar image of CG Helpline user aaachooo

    Cambridge, United Kingdom
    CGH Score : 142
    Expertise : Maya; Python; Maxscript;
    2 Comments :
    I am trying to export blendshapes from Maya with the Megafiers exporter. I select the mesh which has 15 blend-shapes, and export selected (I choose megafiers as exporter). But nothing happens, there is no .mor file generated. Whats me do wrong?
    brent3d
    This puzzled me the first time too. You need to select the blendshape channels which you want to export before you hit export.
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    Unity now supports blendshapes

    since unity 4.3 there is blendshape support, and we also released a faceshift for unity plugin, such that you can easily animate these blendshapes.
    answered 3 Years ago by
    Avatar image of CG Helpline user BrianAmberg

    CGH Score : 10
    1 Comments :
    Looks like a great plugin Brian. Does Faceshift also work with Unity < 4.3 ?
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