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    Question Posted by d0per

    3ds Max - skinning accesories and props of character

    Trying to skin a character in 3ds Max which has quite a few accesories and props. Its for a game that I am developing. Should I keep the accesories ...
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    Question Posted by fergter

    How to rig water surface with joints for game

    I have been asked to rig a water body mesh in Maya (its more or less a planar mesh about 10 times the size of a swimming pool). The brief/constraint ...
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    Discussion Posted by aatosh

    Smooth Skin selected vertex or vertex sets to selected joints

    This tutorial will guide you through the process of Smooth skinning selected vertex or vertex sets to selected joints. Smooth binding selected verte ...
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    Exhibit Posted by aatosh

    Smooth Skin selected vertex or vertex sets to selected joints

    This tutorial will guide you through the process of Smooth skinning selected vertex or vertex sets to selected joints. Smooth binding selected ...
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    Showreel Posted by subbuadd

    Advance Hyper Skinning System -- A Skinning Automation Tool

    Its dream for many artists to see next phase in automation for skinning process Now Hyper Skinning System comes with Advance feature : Solve Fingers ...
    00h:00m:18s

    Usher, le tréant chanteur

    Premier test en Rigging & Skinning.
    source: vimeo Read more / Watch Video
    00h:29m:0s

    Bendy limbs tutorial

    This tutorial covers the creation of Bendy rigs in 3ds max, this kind of setup can be used to create cartoony arms or legs in which you can modify the shape of the limb giving it a curved shape and being able to control this hierarchy by the use of a ...
    source: vimeo Read more / Watch Video
    00h:5m:35s

    Spiderman 3 Muscle and Skin Musculoskeletal Skinning

    This was the video that paired with an ACM Siggraph talk I published on the deformation system and set of algorithms that I wrote at Sony for musculoskeletal pose space shape skinning. The core of the system used procedurally generated nurbs muscle p ...
    source: youtube Read more / Watch Video
    00h:12m:43s

    Enhanced Skinning Workflow — Maya 2011 New Features

    With Autodesk Maya 2011, you can create better skinned characters with more realistic deformations in less time. New skinning tools and workflows include a dual quaternion option for smooth skinning, interactive volume binding, multiple enhancements ...
    source: youtube Read more / Watch Video
    00h:3m:17s

    Auto Skinning & Auto Rigging In Maya (Art & Technic)

    Visit My Website For More : www.pythonscripting.com Python Scripting : Modular Rigging ----------------------------------------------- Auto Skinning System : as_AutoSkin Auto Biped Riggging : as_EasyRig Purpose: ------------ 1. Developed this tool to ...
    source: youtube Read more / Watch Video

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