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Posted by arunoday
I have to loop through all the current translate values of all the vertices of a skinned mesh in a melscript that I am writing. I have tried using t ...
Posted by Ludwig Grahn
Some of the maya files recieved by our layout team have a strange Z-Up world axis, and working on such files feels very wierd ! I searched for any too ...
Posted by aaachooo
You can get world position of a vertex in 2 ways in Melscript :
$vertex_pos = `pointPosition -w character1.vtx`;
OR using xform :
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