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    Question Posted by arunoday

    How to get vertex position of skinned mesh object in world position

    I have to loop through all the current translate values of all the vertices of a skinned mesh in a melscript that I am writing. I have tried using t ...
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    Question Posted by Ludwig Grahn

    Maya files convert Z-Up to Y-Up

    Some of the maya files recieved by our layout team have a strange Z-Up world axis, and working on such files feels very wierd ! I searched for any too ...
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    Answer Posted by aaachooo

    How to get vertex position of skinned mesh object in world position

    You can get world position of a vertex in 2 ways in Melscript : $vertex_pos = `pointPosition -w character1.vtx[43]`; OR using xform : $vertex_po ...

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